Project Type

Product Design

Industry

Motorbike Track Racing

Duration

8 Weeks

Duration

8 Weeks

Track Racing Motorcycle TFT Device Redesign

Overview

Track racing demands interfaces that deliver critical information instantly, without distracting the rider. This project explored how motorcycle racers process data at high speeds, focusing on cognitive load, peripheral vision, and situational awareness in real racing conditions while also adding more functionality to the Thin-Film Transistor (TFT) itself for more functionality off the track and more focus on post race recovery and analysis for a more impactful racing experience.

Problem

Track Racers have to make split-second decisions while needing to know if their bike has more in it to push the limit and break personal records.

This is where most TFT's fail to rise to the challenge by not specializing in

Clear Hierarchy and Clarity: The most important information when racing can get over shadowed by clutter and moving parts that can lead to confusion

Always-Visible Tire Conditions: Allows racers to know how well or bad their tires are in an instant to inform grip, braking confidence, and when riders can safely push performance limits

Post Race Analysis: After racing, riders lack immediate, focused access to performance data, making it difficult to reflect on laps, identify mistakes, and translate effort into actionable improvement while the experience is still fresh.

Market Analysis

The market is full of variety for specific styles of driving and what each rider prioritizes in their racing experience on the track and these are just a few of the other TFT's on the market that lack in the categories mentioned above

The Research

What the Riders Said

Through interviews with riders both in person and across online communities, I gathered firsthand perspectives on what makes the racing experience feel more comfortable while also improving performance and confidence during and after a race. Below are a few of the most mentioned things that riders believe to be what is wrong with today's TFT devices

Analog or Digital?

A big thing that I was debating after reading responses from riders was that a lot of users really enjoyed analog tachometers vs digital because they enjoyed the peripheral view of the analog vs digital.

I decided to go forward with the digital tachometer because I really wanted to dive into the post race analytics that excites riders and make it feel more personal to them so I believed that sacrificing analog for digital was a fair trade for more durability and usability for the user post race.

Hard to see In Sunlight

When racing gets intense and the rider needs to see their dash, the sun shouldn't be able to affect the race

Lack of Important Info

When vital information such as tire health can make or break a race, it should be on screen about 100% of the time

Lack of Post Race Analysis

In-Depth analysis after racing takes too long to see, losing vivid memory of the race

The Process

The design process was deeply rooted in the research that after the vast amount, I was prepared to go into the wireframing and started with some sketches to just get some ideas on paper for what this functioning TFT could look like.

I placed a strong emphasis on post-race analysis, designing the experience to enhance performance metrics that allow riders to identify small, actionable improvements and push toward new personal records.

First Wireframe Sketches:

Wanted to just really focus on how I was going to be able to fit so much information for the rider on one screen post race so I made this overview screen that led to more categories of stats and times for the rider

Second Ideations:

I wanted to focus on simplicity and organization by making the selectable choices vertically aligned to be able to make the TFT's main buttons be only up, down, and select. I was also trying to make sure that tire health and vitals were at the forefront

Third Ideations:

With a slight change in the width of the screen, I mocked them up on a TFT device to get a feel for the dimensions of the screen and the physical device while also finding a good alert system for the drivers when racing. Some other things I focused on:

Info Page Tabs on Top of Screen: All based on the idea of being able to press trigger buttons on the TFT device itself to switch seamlessly across categories and review personal statistics

More Emphasis on Tire Health:
A visual depiction of the tire's health through temperature tracking and air pressure to understand where in the race their tires fought the hardest

Adding Depth to Buttons: A more cohesive color system that adds contrast for more efficient readability

Fourth Ideations:

Created a brand new dashboard for the driver to see in race that is high in contrast, non-distracting, and makes the tire temperature and pressure always visible to allow drivers to know when they can and can't push the limit on their bike. Some other important added features that helped tie everything together:

More spacious Overview: Made the overview screen make the top times on the track record optional to view so it reduces clutter. Also added the quick overview of
the "Perfect Lap" feature that allows you to quickly see all your laps and if they are below or above your average lap time

"Perfect Lap" Corners Filter: When in racing lines, you can filter the laps to show your best times on specific corners throughout the entire race so that you can study your best corners with your worst to see exactly where to improve

Better Lap Comparison: Removing the home button and making it a physical button, the lap comparison is more symmetrical and allows more space to show more stats for comparison to really see where you can get better in the future

Fourth Ideations:

Created a brand new dashboard for the driver to see in race that is high in contrast, non-distracting, and makes the tire temperature and pressure always visible to allow drivers to know when they can and can't push the limit on their bike. Some other important added features that helped tie everything together:

More spacious Overview: Made the overview screen make the top times on the track record optional to view so it reduces clutter. Also added the quick overview of the "Perfect Lap" feature that allows you to quickly see all your laps and if they are below or above your average lap time

"Perfect Lap" Corners Filter: When in racing lines, you can filter the laps to show your best times on specific corners throughout the entire race so that you can study your best corners with your worst to see exactly where to improve

Better Lap Comparison: Removing the home button and making it a physical button, the lap comparison is more symmetrical and allows more space to show more stats for comparison to really see where you can get better in the future

Key Features

Low Distraction,

High Contrast Dash

Low Distraction,

High Contrast Dash

Low Distraction,

High Contrast Dash

Know what is important, when its important with anti glare and high contrast screen

Know what is important, when its important with anti glare and high contrast screen

In-Depth
Tire Health

In-Depth
Tire Health

In-Depth
Tire Health

Continuous monitoring of tire temperature and pressure is critical for both performance and rider safety, while post-race data provides valuable insights for evaluation

Detachable TFT for

Post-Race Analysis

Detachable TFT for

Post-Race Analysis

Detachable TFT for

Post-Race Analysis

Cool down from the race but stay in the same headspace to remember everything immediately after to improve

Cool down from the race but stay in the same headspace to remember everything immediately after to improve